Cellblock: The Remnant Archive
A first-person prison mystery. Watch six recurring prisoners across twelve nights, separate habits from incidents, and decide what happens to the archive.



Intention
A slow, observational horror campaign built on attention and judgement rather than jump scares.
What exists today
A playable campaign in Godot 4.3 with a title screen, tutorial, twelve-night story, guard-desk journal, settings and a Linux build with all audio and art embedded. Scripted agent playthroughs and a reviewer pass were run as QA before human review.
Technical approach
Godot 4.3 with custom shaders. LLM-driven playtest agents report bugs and pacing issues; findings are verified before they change the game.
Evidence and known limitations
- Not released. No store page exists; a Steam roadmap is planned, not live.
- Screenshots are from development builds.
Future direction, not a delivery promise
A Windows build and a Steam page.